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 Neko Punch! R/F

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Cutie_chi
Ghost Data
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Female Number of posts : 1
Age : 21
5Ds WC 2011 FC : 0560-8550-0072
Date Joined : 2010-05-09

PostSubject: Neko Punch! R/F   Sun May 09, 2010 3:16 am

Hi.here my deck i been using machine deck since yugioh 09
please r/f my deck Very Happy

monster 20
ancient gear gadjiltron dragon 3
black salvo 2
blast sphere 2
cyber dragon 2
dekoichi 3
gorz 1
machina fotress 3
machina gearframe 3
morpjing jar 1

spell 11
brain control
future vision
geartown 3
giant trunade
heavy storm
limter removal
mst
terraforming 2

trap 9
bottomless 2
compulsory 2
magical hat 1
malevolent 1
torrential tribute

side deck
malevolent
call of the hunted
united we stand
jinzo
future vision
book of moon 2
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serving
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Male Number of posts : 33
Age : 26
5Ds WC 2011 FC : 1720-5064-4868
Date Joined : 2009-01-26

PostSubject: r/f   Sun May 09, 2010 3:35 am

add in triusha dragon take out future vision no point in it

emove some of the black savo not enought lv7 synchro hmm thats all i can think of for nowr
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Zeke
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Age : 26
5Ds WC 2011 FC : 5199-4297-4779
Date Joined : 2009-02-08

PostSubject: Re: Neko Punch! R/F   Sun May 09, 2010 4:04 am

add mirror force and torrential tribute

a 2nd magical hats would be nice here


Last edited by Zeke on Sun May 09, 2010 11:27 pm; edited 1 time in total
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InfinitySlayer
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5Ds WC 2011 FC : 1806-3968-9281
Date Joined : 2009-08-05

PostSubject: Re: Neko Punch! R/F   Sun May 09, 2010 11:04 pm

Run Solemn Judgment in here. It easily lets you negate a lot of things that would otherwise harm your big plays.

Also, Future Fusion is a very interesting choice in here. It does easily set off Geartown, as well as slowing down your opponent since most of the deck focuses on special summoning anyways. It seems like it actually does more good than harm.
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Apollo
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Male Number of posts : 89
Age : 18
5Ds WC 2011 FC : 073273493091
Date Joined : 2010-05-06

PostSubject: Re: Neko Punch! R/F   Sun May 09, 2010 11:56 pm

InfinitySlayer wrote:
Run Solemn Judgment in here. It easily lets you negate a lot of things that would otherwise harm your big plays.

Also, Future Fusion is a very interesting choice in here. It does easily set off Geartown, as well as slowing down your opponent since most of the deck focuses on special summoning anyways. It seems like it actually does more good than harm.

I agree to his comment
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