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Drakan
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PostSubject: Red Nova OTK   Fri Aug 05, 2011 12:12 am

So.. I was looking for an unusual Dragon Deck which had One Dragon card as its main priority.

I stumbled across a Red Nova Deck and thought i would tweak it a little bit here and there. However i do feel like this deck does need some advice, it is no where near Competitive Standard. It is a consistant OTK deck but also often stumbles across Dead Draws which are unavoidable in the worst situations.

So here it is:
Cards:40 Monsters:24 Spells:16
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MONSTERS
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Genex Ally Remote x3
Genex Controller x3
Ally of Justice Cycle Reader x3
Ally of Justice Cyclone Creator x3
Black Slavo x3
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Dragunity Phalanx x3
Dragunity Dux x3
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Cyber Dragon x3
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SPELL CARDS
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Allure Of Darkness x1
Card Destruction x1
Hand Destruction x2
Magical Mallet x2
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Dragon Ravine x3
Terraforming x3
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Future Fusion x1
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Inferno Reckless Summon x3
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Extra Deck:15
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Chimeratech Overdragon x3
Dragunity Knight - Vajrayana x3
Red Dragon Archfiend x3
Red Nova Dragon x3
Stardust Dragon x3
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I run 0 Traps in this deck, maybe this is my weakness, i dont know i still need to test this on human minds not CPU.
So far it has a high win rate but does get dead draws, this needs fixing...
Comments, Advice and Duel Requests Welcome :')
Note: The Deck has been split into different sections because they are different Strategies and tactics of the deck.
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Ak
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PostSubject: RE:Red Nova OTK   Fri Aug 05, 2011 12:43 am

Hmm....

Mind if I try out your deck?

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PostSubject: Re: Red Nova OTK   Fri Aug 05, 2011 2:26 pm

Go ahead ;D it takes a little getting used to, Give it a few tries to get into it !
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PostSubject: Re: Red Nova OTK   Sat Aug 06, 2011 4:36 pm

Ok thanks will let u know how it goes

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PostSubject: Re: Red Nova OTK   Sat Aug 06, 2011 4:43 pm

Ak wrote:
Ok thanks will let u know how it goes

You can always try the new deck on me XD Very Happy Visit me at the chat if you want to duel lol...got some other new decks to test as well Cool
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PostSubject: Re: Red Nova OTK   Sat Aug 06, 2011 11:22 pm

If you have no trap cards then you can pop in a treacherous trap hole. Or a treeborn frog. :p Well, I don't play competitively. So...up to you :p
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 8:31 pm

They're Not needed if you get a decent hand. I'll think about what cards to change in the future :')
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Sizzle Fish
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 8:35 pm

No traps is a huge weakness, they are very important. :O

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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 8:41 pm

In an OTK Deck?
What would i need them for?
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 8:47 pm

Drakan wrote:
In an OTK Deck?
What would i need them for?

Protection, so you don't die before you win.

Limited trap cards like the Solems and Mirror Force are good for everything, and are very powerfull.

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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 8:52 pm

If you know how this works Red Nova will be 12000 in usually turn 2-4 i really see no point in running traps.
OBVIOUSLY Traps are needed in every deck, just not this uber beatstick.
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:00 pm

Drakan wrote:
If you know how this works Red Nova will be 12000 in usually turn 2-4 i really see no point in running traps.
OBVIOUSLY Traps are needed in every deck, just not this uber beatstick.

There is no reason that traps shouldn't run in this deck, stopping an opponents Six Samurai Shi En. or a major syncro, is always a must.
It would simply make this deck better, and more likely to win.
Just because it's an OTK, doesn't mean that it doesn't need traps.
It might not have to run a heavy backrow, but the staple traps would improve the decks performance.

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Last edited by Sizzle Fish on Sun Aug 07, 2011 9:03 pm; edited 2 times in total
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:03 pm

No, i've already explained if i get Nova out theres no way even Six Samurai's can withstand its atk, Trap cards are your line of defence, i do not need defence, i need full on atk power.
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:05 pm

You're speaking like Jack Atlas lol.... you should learn to protect yourself more, because just like you have broken strategy if you opponent pull out there's you won't be able to fight it off No
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:07 pm

dayvividnerdvillage wrote:
You're speaking like Jack Atlas lol.... you should learn to protect yourself more, because just like you have broken strategy if you opponent pull out there's you won't be able to fight it off No

I know, im one for having 20 monsters 10 magic and 10 traps in 90% of my decks, but seriously this thing doesnt need defence ;D and hey dont compare to the the 'Ex-King' ;D haa!
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:09 pm

Drakan wrote:
No, i've already explained if i get Nova out theres no way even Six Samurai's can withstand its atk, Trap cards are your line of defence, i do not need defence, i need full on atk power.

Meh, I understand what your saying, but right now in the current META, the duel can be over in 2-4 turns, and traps is one of the only ways to stop your opponent from swarming the field.

And Shi En can stop your spell and traps, hurting your deck, alot. xP
And he can be summoned on turn one, before your dragon comes into play.

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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:14 pm

Can you see any adjustments then because seriously i cant D:
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:14 pm

Drakan wrote:
dayvividnerdvillage wrote:
You're speaking like Jack Atlas lol.... you should learn to protect yourself more, because just like you have broken strategy if you opponent pull out there's you won't be able to fight it off No

I know, im one for having 20 monsters 10 magic and 10 traps in 90% of my decks, but seriously this thing doesnt need defence ;D and hey dont compare to the the 'Ex-King' ;D haa!
You should have more spells than traps, Traps should always be 8 or minimum and spells should always be 11 or maximum... and monsters can be anything between 17 to 23 depends on the decks stats but having 10 spells and 10 traps...20 monsters, you remind me back on my days when yugioh first started and people were learning the basics of the game.

If you don't believe me, view this link: http://www.konami.com/yugioh/blog/?p=5997
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:21 pm

dayvividnerdvillage wrote:
Drakan wrote:
dayvividnerdvillage wrote:
You're speaking like Jack Atlas lol.... you should learn to protect yourself more, because just like you have broken strategy if you opponent pull out there's you won't be able to fight it off No

I know, im one for having 20 monsters 10 magic and 10 traps in 90% of my decks, but seriously this thing doesnt need defence ;D and hey dont compare to the the 'Ex-King' ;D haa!
You should have more spells than traps, Traps should always be 8 or minimum and spells should always be 11 or maximum... and monsters can be anything between 17 to 23 depends on the decks stats but having 10 spells and 10 traps...20 monsters, you remind me back on my days when yugioh first started and people were learning the basics of the game.

If you don't believe me, view this link: http://www.konami.com/yugioh/blog/?p=5997

Yeah, that basicaly sums it up.

Spells help the performance of the deck, traps provide the defense, and monsters are the offense.

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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:27 pm

10 10 20 to me is something i like to roll with, 9/10 it works too, i'll post up the Dragunity Deck and see how that differs from this.
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:28 pm

Drakan wrote:
10 10 20 to me is something i like to roll with, 9/10 it works too, i'll post up the Dragunity Deck and see how that differs from this.

Meh, it's a decent guidline, simple to follow.
Though every deck is different, and it might not work well with all of them.

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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 9:35 pm

For instance when i used to run a Armed Dragon Deck i had 22 Monsters 10 Spells and 8 Traps, that worked wonders. I suppose the guideline if when i experiment on a deck i have no idea about like i tried a junk deck once so i went from having 20 monsters to 23 11 spells 7 traps, if that gives you an idea on how i work.
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PostSubject: Re: Red Nova OTK   Sun Aug 07, 2011 10:47 pm

Drakan wrote:
For instance when i used to run a Armed Dragon Deck i had 22 Monsters 10 Spells and 8 Traps, that worked wonders. I suppose the guideline if when i experiment on a deck i have no idea about like i tried a junk deck once so i went from having 20 monsters to 23 11 spells 7 traps, if that gives you an idea on how i work.

Yeah, it all depends on the deck, and your preferences.

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PostSubject: Re: Red Nova OTK   Mon Aug 08, 2011 12:51 am

This deck needs a few traps like Mirror Force, Solemns, Bottomless, to name a few. I tried it out a few times but couldnt bring out Nova.

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PostSubject: Re: Red Nova OTK   Mon Aug 08, 2011 1:58 am

Ak wrote:
This deck needs a few traps like Mirror Force, Solemns, Bottomless, to name a few. I tried it out a few times but couldnt bring out Nova.

Yeah, the staple traps.
Bottomless is not needed so much anymore though since Solemn Warning came out, so it isn't necasarily a must in this deck.

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