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 Magnet Deck (Rate and Fix)

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Kenshin Himura
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PostSubject: Magnet Deck (Rate and Fix)   Thu Mar 05, 2009 2:45 pm

Monsters 19
Alpha TMW x3
Beta TMW x3
Gamma TMW x3
Gorz the Emissary of Darkness
Morphing Jar
Night Assailant
Sangan
Spirit Reaper
Summon Priest x2
Treeborn Frog
Valkyrion the Magnet Warrior x2 (Key Card)

Spells 12
Brain Control
Card Destruction
Fissure
Giant Trunade
Gold Sarcophagus
Heavy Storm
Lightning Vortex x2
Monster Reborn
Mystical Space Typhoon
Smashing Ground
Swords of Revealing Light

Traps 9
Ceasefire
Dust Tornado x2
Magic Cylinder
Mirror Force
Phoenix Wing Wind Blast x2
Sakuretsu Armor x2
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DarkestDion
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PostSubject: Re: Magnet Deck (Rate and Fix)   Thu Mar 05, 2009 3:19 pm

I done a deck based on Valkyrion, it uses Heart of the Underdog, Common Charity and Non-Spellcasting Area Smile

Overall, I like this deck, not bad at all, I could see Dark Calling in this deck but I won't hi-jack your topic

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quiwa
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 7:42 am

nice........ but one more thing...... maybe you need more traps
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Light0fTwilight
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 7:49 am

quiwa wrote:
nice........ but one more thing...... maybe you need more traps
I think he needs less...
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Mark Truesdale
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 9:22 am

its nice... really nice kenshin. Only that... you need less traps... and more magic.
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 9:34 am

to second mark's statement, around only five traps^_^
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Mark Truesdale
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 9:52 am

yup,yup. Exactly web!
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quiwa
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:23 am

why less traps? traps and spells are both important.
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Mark Truesdale
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:31 am

A deck isn't all about traps. Traps are good, but for a deck like this, traps aren't really needed. Maybe 5-7 Traps only. And magic cards are more useful then trap cards since they can be used instantly. If you want, I can post my version of this deck, I have around 6 traps and 19 magic cards.

Well, if you check structure decks, or decks of duelists, they have more magic cards then trap. But, I'm not saying in every deck there should always be more magic then trap. Its just more preferable for this deck to have less traps.

*for Kenshin, maybe take the Magic Cylinder and one Phoenix wing wind blast then put 2 shrinks.
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quiwa
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:34 am

I'l prefer a spell like wave motion cannon
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Mark Truesdale
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:39 am

quiwa wrote:
I'l prefer a spell like wave motion cannon

Quiwa, I agree that Wave Motion Cannon is a good card. But remeber, this deck is a magnet warrior deck, Wouldn't it be better if you get to preserve the magnets warriors so you could summon valkyrion? Also, Wave Motion cannon would be good for a deck that focuses on stalling, or damaging life points. Wave Motion Cannon wouldn't be appropriate for a magnet warrior deck.
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:41 am

yeah maqui's right^_^
place wave motion cannon in an Exxod deck would be more appropriate^_^

but anyway the deck is good^_^
but less traps^_^

i learned my lesson about traps when i fought mark^_^
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quiwa
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:44 am

I see... how about spells that can special summon the magnet warriors?
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:49 am

maybe....... special summoning.
possible^_^
hehe not sure don't use magnets often^_^
ask mark
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Mark Truesdale
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:50 am

yeah, I guess double summon would also be a good magic card to put in.
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quiwa
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 10:53 am

webmaster wrote:
maybe....... special summoning.
possible^_^
hehe not sure don't use magnets often^_^
ask mark
me too....
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Mark Truesdale
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 11:03 am

here's my version.

monsters 19:

Alpha x3
Beta x3
Gamma x3
Giant Rat x2
Gigantes x2
Morphing Jar x1
Neo-Spacian Grand Mole x1
Night Assailant x1
Snipe Hunter x1
Valkyrion x2

Magic 16:

Creature Swap x1
Double Summon x2
Fissure x1
Gold Sarchophagus x1
Heavy Storm x1
Lightning Vortex x2
Monster Reborn x1
Mystical Space Typhoon x1
Nobleman of Crossout x1
Shield Crash x1
Shrink x2
Smashing Ground x1
Swords orl x1

Trap 5:

Dimensional Prison x2
Mirror Force x1
Sakuretsu Armor x1
Torrential Tribute x1
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quiwa
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PostSubject: Re: Magnet Deck (Rate and Fix)   Fri Mar 06, 2009 11:06 am

Mark Truesdale wrote:
here's my version.

monsters 19:

Alpha x3
Beta x3
Gamma x3
Giant Rat x2
Gigantes x2
Morphing Jar x1
Neo-Spacian Grand Mole x1
Night Assailant x1
Snipe Hunter x1
Valkyrion x2

Magic 16:

Creature Swap x1
Double Summon x2
Fissure x1
Gold Sarchophagus x1
Heavy Storm x1
Lightning Vortex x2
Monster Reborn x1
Mystical Space Typhoon x1
Nobleman of Crossout x1
Shield Crash x1
Shrink x2
Smashing Ground x1
Swords orl x1

Trap 5:

Dimensional Prison x2
Mirror Force x1
Sakuretsu Armor x1
Torrential Tribute x1
nice one
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naxel
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PostSubject: Re: Magnet Deck (Rate and Fix)   Wed May 06, 2009 3:07 pm

not bad 1 mark...but if a lockdown deck is ur opponent(like horus-jinzo deck) then u should add more effect monsters...spells will be dead draws with horus lvl 8 Sad
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PostSubject: Re: Magnet Deck (Rate and Fix)   Wed May 06, 2009 3:39 pm

naxel wrote:
not bad 1 mark...but if a lockdown deck is ur opponent(like horus-jinzo deck) then u should add more effect monsters...spells will be dead draws with horus lvl 8 Sad
No since Horus is soo awsom that it CAN negate the spells.
It don't have to. (unlike Jinzo)
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naxel
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PostSubject: Re: Magnet Deck (Rate and Fix)   Wed May 06, 2009 3:44 pm

what i mean is that horus-jinzo deck deck that uses horus and jinzo (that means no traps-spells)but also decks that uses cards that negate spells and traps,using a magnet deck, isnt good,ya get me?
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PostSubject: Re: Magnet Deck (Rate and Fix)   Wed May 06, 2009 3:50 pm

naxel wrote:
what i mean is that horus-jinzo deck deck that uses horus and jinzo (that means no traps-spells)but also decks that uses cards that negate spells and traps,using a magnet deck, isnt good,ya get me?
I see. So you'r saying he should run less spels and traps?
No, I don't think so. Lock down deck is not used that much, and besides haveing a deck blast full with monsters is going to give you dead draws.


Last edited by Light0fTwilight on Wed May 06, 2009 3:51 pm; edited 1 time in total (Reason for editing : Typos! :O)
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naxel
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PostSubject: Re: Magnet Deck (Rate and Fix)   Wed May 06, 2009 4:22 pm

hehe ur totally right but what i meant is that he could use more flip -destroy monster- not only night assasilant,he should make traps around 5,and those that mark suggests are those witch fit better,also a swing memory or 2 would help a lot cause its like keeping them ready until u are in a bad situtatuion.
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PostSubject: Re: Magnet Deck (Rate and Fix)   Wed May 06, 2009 4:47 pm

Have you guyes noticed that kenshin posted this 2 months ago?
I dont think he needs fixes anymore xD
This is a 08 deck too, and most members have 09 now
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PostSubject: Re: Magnet Deck (Rate and Fix)   Wed May 06, 2009 4:48 pm

Futte wrote:
Have you guyes noticed that kenshin posted this 2 months ago?
I dont think he needs fixes anymore xD
This is a 08 deck too, and most members have 09 now
Yes I doo. I was just chaught in the moment. :]
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